Echoes of Aincrad

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Echoes of Aincrad Materials

Materials help players turn routes into progress through weapon upgrades, crafting recipes, EX-Mod work, consumables, and Col planning.

My Favorite Weapons Ranked In Echoes Of Aincrad (Demo) video cover

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Materials

10 entries
Name NameRaritySourceUsed ForObtain Method Use
Weapon BlueprintWeapon Blueprints support targeted crafting instead of random gear chasing. Weapon BlueprintBlueprintBonuses, recipes, or progression rewardsWeapon craftingFound through progression or included bonuses Use for targeted weapon crafting.
EX-ModEX-Mods add special effects that can reshape a weapon's performance. EX-ModVariableWeapon effects and smithy workWeapon customizationGenerated on weapons and managed at the smithy Use for weapon effect customization.
Upgrade MaterialUpgrade Materials raise weapon parameters at the smithy. Upgrade MaterialVariableMonsters, field gathering, or quest rewardsWeapon enhancementGathered from routes, drops, and progression Use for weapon enhancement at the smithy.
Same-Type Weapon MaterialSpare weapons can become material for a stronger weapon of the same type. Same-Type Weapon MaterialWeaponExtra weapons from drops, shops, or craftingWeapon synthesisCollect spare weapons of the same type Use as synthesis material for a main weapon.
Crafting RecipeCrafting Recipes unlock better gear and consumables as routes expand. Crafting RecipeRecipeExploration, quests, and Cardinal Rank progressCrafting unlocksFound through quests, exploration, or rank progress Use to unlock crafting options.
Open-Field MaterialsOpen-field resources help keep crafting tied to exploration routes. Open-Field MaterialsCommonGathering points in open areasCrafting and upgradesHarvest while exploring open-field routes Use for regular crafting and upgrade costs.
Monster DropsMonster Drops scale with danger and can support both crafting and selling. Monster DropsVariableDefeated monstersCrafting, upgrading, or sellingDefeat monsters during quests and routes Use for crafting, upgrades, or Col.
Treasure LootTreasure Loot rewards players who reveal maps and check points of interest. Treasure LootVariableHidden treasures and points of interestGear, materials, or ColFind treasures while exploring mapped routes Use for materials, gear, or extra Col.
Magic CrystalMagic Crystals are valuable support resources in premium starter supplies. Magic CrystalSupportStarter Pack or progression sourcesSupport item planningIncluded in certain edition starter supplies Use as a limited support resource.
Consumable IngredientsConsumable Ingredients keep healing and utility items available between quests. Consumable IngredientsCommonGathering, drops, and merchant routesPotions and utility itemsGather, loot, or purchase as available Use for potion and utility item crafting.
Blueprint

Weapon Blueprint

Weapon Blueprints support targeted crafting instead of random gear chasing.

imageUrl
name
Weapon Blueprint
obtainMethod
Found through progression or included bonuses
rarity
Blueprint

Obtain: Found through progression or included bonuses.

Use: Use for targeted weapon crafting.

Variable

EX-Mod

EX-Mods add special effects that can reshape a weapon's performance.

imageUrl
name
EX-Mod
obtainMethod
Generated on weapons and managed at the smithy
rarity
Variable

Obtain: Found on weapons and managed through smithy systems.

Use: Use for weapon effect customization.

Variable

Upgrade Material

Upgrade Materials raise weapon parameters at the smithy.

imageUrl
name
Upgrade Material
obtainMethod
Gathered from routes, drops, and progression
rarity
Variable

Obtain: Gather from monsters, fields, quests, or treasures.

Use: Use for weapon enhancement at the smithy.

Weapon

Same-Type Weapon Material

Spare weapons can become material for a stronger weapon of the same type.

imageUrl
name
Same-Type Weapon Material
obtainMethod
Collect spare weapons of the same type
rarity
Weapon

Obtain: Collect spare weapons through drops, crafting, or shops.

Use: Use as synthesis material for a main weapon.

Recipe

Crafting Recipe

Crafting Recipes unlock better gear and consumables as routes expand.

imageUrl
name
Crafting Recipe
obtainMethod
Found through quests, exploration, or rank progress
rarity
Recipe

Obtain: Earn through exploration, quests, and rank progress.

Use: Use to unlock crafting options.

Common

Open-Field Materials

Open-field resources help keep crafting tied to exploration routes.

imageUrl
name
Open-Field Materials
obtainMethod
Harvest while exploring open-field routes
rarity
Common

Obtain: Harvest while exploring open-field routes.

Use: Use for regular crafting and upgrade costs.

Variable

Monster Drops

Monster Drops scale with danger and can support both crafting and selling.

imageUrl
name
Monster Drops
obtainMethod
Defeat monsters during quests and routes
rarity
Variable

Obtain: Defeat monsters during quests and routes.

Use: Use for crafting, upgrades, or Col.

Variable

Treasure Loot

Treasure Loot rewards players who reveal maps and check points of interest.

imageUrl
name
Treasure Loot
obtainMethod
Find treasures while exploring mapped routes
rarity
Variable

Obtain: Find in hidden treasures and points of interest.

Use: Use for materials, gear, or extra Col.

Echoes of Aincrad Materials FAQ

Should I sell all monster drops for Col?

No. Some drops may be better saved for recipes, enhancement, or synthesis before being sold.

What material should I track first?

Track the material needed for your current main weapon upgrade or next consumable craft.

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