| Weapon BlueprintWeapon Blueprints support targeted crafting instead of random gear chasing. | Weapon Blueprint | Blueprint | Bonuses, recipes, or progression rewards | Weapon crafting | Found through progression or included bonuses | Use for targeted weapon crafting. |
| EX-ModEX-Mods add special effects that can reshape a weapon's performance. | EX-Mod | Variable | Weapon effects and smithy work | Weapon customization | Generated on weapons and managed at the smithy | Use for weapon effect customization. |
| Upgrade MaterialUpgrade Materials raise weapon parameters at the smithy. | Upgrade Material | Variable | Monsters, field gathering, or quest rewards | Weapon enhancement | Gathered from routes, drops, and progression | Use for weapon enhancement at the smithy. |
| Same-Type Weapon MaterialSpare weapons can become material for a stronger weapon of the same type. | Same-Type Weapon Material | Weapon | Extra weapons from drops, shops, or crafting | Weapon synthesis | Collect spare weapons of the same type | Use as synthesis material for a main weapon. |
| Crafting RecipeCrafting Recipes unlock better gear and consumables as routes expand. | Crafting Recipe | Recipe | Exploration, quests, and Cardinal Rank progress | Crafting unlocks | Found through quests, exploration, or rank progress | Use to unlock crafting options. |
| Open-Field MaterialsOpen-field resources help keep crafting tied to exploration routes. | Open-Field Materials | Common | Gathering points in open areas | Crafting and upgrades | Harvest while exploring open-field routes | Use for regular crafting and upgrade costs. |
| Monster DropsMonster Drops scale with danger and can support both crafting and selling. | Monster Drops | Variable | Defeated monsters | Crafting, upgrading, or selling | Defeat monsters during quests and routes | Use for crafting, upgrades, or Col. |
| Treasure LootTreasure Loot rewards players who reveal maps and check points of interest. | Treasure Loot | Variable | Hidden treasures and points of interest | Gear, materials, or Col | Find treasures while exploring mapped routes | Use for materials, gear, or extra Col. |
| Magic CrystalMagic Crystals are valuable support resources in premium starter supplies. | Magic Crystal | Support | Starter Pack or progression sources | Support item planning | Included in certain edition starter supplies | Use as a limited support resource. |
| Consumable IngredientsConsumable Ingredients keep healing and utility items available between quests. | Consumable Ingredients | Common | Gathering, drops, and merchant routes | Potions and utility items | Gather, loot, or purchase as available | Use for potion and utility item crafting. |